Unity Asset Store publisher

Unity systems that
explain themselves

Most gameplay frameworks answer no and leave you guessing. Ours answer why. A stat tells you which modifier produced it. A locked quest tells the player what is missing. That is the whole idea, and every asset here is built on it.

Smart Stats System Smart Quest System Smart Inventory System Smart Save System
4assets in the line
743automated tests
2022.3 โ†’Unity LTS to Unity 6
0dependencies in the cores
Why RealCut

Claims you can check

Three things every asset in the line does โ€” not as marketing, as something you can run.

๐Ÿ”

It shows its working

Every number comes with a breakdown of the stages that produced it, and every refusal comes with the reason. The explanation is generated from the same calculation as the result, so the two can never disagree.

๐Ÿงช

The tests ship with it

743 automated tests across the line, included in the packages so you can run them yourself. Determinism, edge cases and allocation limits are asserted, not asserted about.

๐Ÿงฉ

It fits your project

Layered assemblies, no singletons forced into your bootstrap, no ecosystem to adopt. Each asset works alone; they compose if you want them to.

The line

Four systems

Each one solves a problem most games rebuild from scratch. Each one is independent.

RC
About

An independent Unity tools studio

RealCut is one developer building the systems he kept rewriting. The rule is simple: nothing ships on a claim that cannot be run. If the description says a calculation is deterministic, there is a test that fails when it stops being so.

All four are on the Asset Store now

Smart Stats System, Smart Quest System, Smart Inventory System and Smart Save System are all live on the Asset Store.